Farming Simulator 22 Console commands FS22 – Tutorials on how to enable console, allow cheats and open the console
Farming Simulator 22 Console Commands FS22 – Enable cheats
You must enable the cheats and command console before you can use the console commands
Allow Cheats
These are the steps that enable you to use the Cheats.
- Launch options: Steam Library > Farming Simulator 22, (right click), > Properties > General > Launch options
- Type “-cheats”, without the quotes
- Start the game
Enable Console
These are the steps that enable developers console.
- Locate the game.xml file in Steam Library > Farming Simulator 22, (right click) > Manage > Browse Local Files
- Use a text editor such as notepad to open the game.xml file
- Locate the line False Replace “false” with “true” and the line should look like this: True
Start the game, and press ”,’ ”,’, “n,u, or ” (to the right of Tab 1, above) to open the console. To enter commands, press ”,o’, again ‘n,u, or
Farming Simulator 22 Console commands FS22 – Full List
Cheat Console Commands
- Fly – gsPlayerFlightMode – Q & E at altitude
- Money gsMoneyAdd – Adds 10k to your account. You can also use gsMoneyAdd For more money
- Teleport – gsTeleport Teleports to a given field or x/z position
- Fill Unit gsFillUnitAdd [amount]
- Time : gsTimeSet
- Add Bale : This adds a bale to your screen – you can also use the gsBaleAdd fillTypeNameisRoundBale [width][height/diameter][length] [wrapState][modName]
- Add Pallet gsPalletAdd
- Types: Butter Lettuce cake Bread Silage_Additive Fertilizer Wollie Oilseedradish Herbicide Lime Oilseedradish Chocolate Strawberry Cereal Canola_Oil Sunflower_Oil Raisins Olive_Oil Honey Maize Seseeds Grape Canola Flour Clothes Cotton Fabric Sunflower Sugarcane Potato Sugarcane Tomato
Advanced Console Commands
- gsFarmSet: Set farm for current player/vehicle
- gsFarmlandBuy – Buys farmland using given id
- gsFarmlandBuyAll – Buys all farmlands
- gsFarmlandSell – Sells farmland using given id
- gsFarmlandSellAll – Sells all farmlands
- gsFieldSetFruit: Sets a fruit to be fielded
- gsFieldSetFruitAll: Sets a fruit to all fields
- gsFieldSetGround: Sets a fruit to be planted in a field
- gsFieldSetGroundAll: Sets a fruit to allfield
- gsSnowAdd: Add snow
- gsSnowAddSalt – Salt around player
- gsSnowReset – Reset snow
- gsSnowSet: Set snow
- gsTreeAdd: Load a tree
- gsVehicleAddDamage: Adds a certain amount to the current damage amount
- gsVehicleAddDirt: Adds a certain amount to the current dirt amount
- gsVehicleAddWear: Adds a certain amount to the current wear amount
- gsVehicleFuelSet – Sets vehicle fuel level
- gsVehicleLoadAll: Load all vehicles
- gsVehicleOperatingTimeSet – Sets the vehicle operating time
- gsWeatherAdd: Adds weather objects by type
- gsWeatherSet – Sets a weather object according to type
- gsWeedSystemAddDelta – Add weed delta to field
- gsWeedSystemSetState – Set weed state for field
- gsStoneSystemAddDelta – Add stone delta to field
- gsStoneSystemSetState – Set stone state to field
- gsTipAnywhereAdd- Tips a fillType
- gsTipAnywhereClear Clears tip area
- enableAnimalStatesDebugRendering – toggle animal states debug rendering
- enableCloudFx – toggle cloudfx
- enableDoF – DoF
- enableFramerateLimit: toggle frames per second limiter
- enableOccluderDebugRendering – toggle occluder debug rendering
- enablePostFx – toggle postfx
- exit – Quits Application
- framerateLimitFPS: Frames per Second Limit Attribute
- gsAICostsExport: Export costmap to image file
- gsAICostsShow – costs per cell
- gsAICostsUpdate: Update costmap given width around camera
- gsAIEnableDebug – Enables AI debugging
- gsAIObstaclesShow: Obstacles around the Camera
- gsAISetLastTarget: Sets the AI Target for the last position
- gsAISetTarget: Sets an AI Target
- gsAISplinesShow: Toggle AI system visibility
- gsAIStart: Start driving to your target
- gsAIStationsShow: Toggle visibility of ai nodes in the AI system stations
- gsAmbientSoundSystemReload – Reloads the ambient sound system
- gsAmbientSoundSystemToggleDebugView – Toggles the ambient sound system debug view
- gsAutoSave – Enables/disables auto-save
- gsAutoSaveInterval – Sets the auto-save interval
- gsBaleList – List available bale types
- gsBenchmark: Starts a benchmark sequence using camera flight and working cars
- gsBenchmarkMapPerformanceTest – Runs a basic performance test for the current map
- gsCameraFovSet – Sets the camera angle and field of view
- gsCollisionFlagShowAll – Shows all available collision flags
- gsDebugManagerClearElements – Removes all permanent elements and functions from DebugManager
- gsDensityMapToggleDebug – Toggles debug mode
- gsEnvironmentAreaSystemToggleDebugView – Toggles the environment checker debug view
- gsEnvironmentFixedVisualsSet – Sets the visual seasons to a fixed period
- gsEnvironmentMaskSystemToggleDebugView – Toggles the environment mask system debug view
- gsEnvironmentReload – Reloads environment
- gsEnvironmentSeasonalShaderDebug – current seasonal shader parameter
- gsEnvironmentSeasonalShaderSet – Sets the seasonal shader to a forced value
- gsFieldToggleStatus: Shows field status
- gsGuiDebug
- gsGuiDrawHelper
- gsGuiSafeFrameShow
- gsHudVisibility: Toggle HUd visibility
- gsI3DCacheClean: Clears cached i3d files so that the most recent versions are loaded from the disk
- gsI3DLoadingDelaySet – Sets the loading delay for i3d files
- gsI3DPrintActiveLoadings – Print active loadings
- gsI3DShowCache: Show active i3d cache
- gsIndoorMaskToggle – Toggle indoor mask visualization
- gsInputContextPrint
- gsInputContextShow
- gsInputDebug
- gsInputDrawRaw
- gsNetworkDebug – Toggle network debugging
- gsNetworkShowObjects: Toggle network show objects
- gsNetworkShowTraffic: Toggle network traffic visualization
- gsPedestrianSystemReload – Reload pedestrian system xml
- gsPedestrianSystemToggle – Toggle pedestrian system
- gsPlacementCollisionsShow – collisions for placement and terraforming
- gsPlayerDebug – Enables/disables player debug information
- gsPlayerFsmDebug – Toggle debug mode for player state machine
- gsPlayerFsmStateJumpDebug – Toggle debug mode for Jump
- gsPowerConsumerSet: Sets the properties of powerConsumer specialization
- gsProductionPointSetFillLevel
- gsProductionPointSetOutputMode
- gsProductionPointSetOwner
- gsProductionPointSetProductionState
- gsProductionPointToggleDebug – Toggle production point debugging
- gsProductionPointsList – List all production points on map
- gsProductionPointsPrintAutoDeliverMapping – Prints which fillTypes are required by which production points
- gsRenderColorAndDepthScreenShot
- gsRenderingDebugMode
- gsReverbSystemToggleDebugView – Toggles the reverb debug view
- gsScriptCommandsList: Lists script-based console commands. To view all commands, use ‘help’
- gsSetFixedExposureSettings – Sets fixed exposure settings
- gsSetHighQuality: Incease draw and LOD distances for foliage, terrain, and objects
- gsShopUIToggle – Toggle shop config screen UI visiblity
- gsSoundManagerDebug – Toggle SoundManager global debug mode
- gsStoreItemsReload Reloads storeItem data
- gsTakeEnvProbes – Takes env. Probes starting at the current camera position
- gsTensionBeltDebug – Toggles the tension belt rendering of vehicle
- gsTestForceFeedback
- gsTipCollisionsShow: Collisions for Tipping on the Ground
- gsVehicleAnalyze: Analyze vehicle
- gsVehicleDebug: Toggles vehicle debug values rendering
- gsVehicleDebugReverb: Toggles the debug rendering of the reverb
- gsVehicleReload: Reloads vehicles currently in the vehicle, or vehicles within a specified range when the second radius parameter has been set
- gsVehicleShowDistance – distance between vehicle and cam
- gsVehicleTemperatureSet – Sets the vehicle motor temperature
- gsVineSystemSetGrowthState – Sets vineyard growthstate
- gsWeatherDebug: Toggles weather debug
- gsWeatherReload: Reloads weather data
- gsWeatherSetClouds – Sets cloud data
- gsWeatherSetDebugWind – Sets wind data
- gsWeatherSetFog: Sets the fog height, mieScale, and duration
- gsWeatherToggleRandomWindWaving – Toggles waving of random wind
- gsWildlifeDebug: Toggle to show/hide all information about wildlife debugs
- gsWildlifeDebugAnimalAdd – Adds an animal to a debug list.
- gsWildlifeDebugAnimalRemove – Removes an animal to a debug list.
- gsWildlifeDebugAnimation – Toggle shows/hide animal animation information.
- gsWildlifeDebugId: Toggle shows/hide any wildlife animal ID.
- gsWildlifeDebugSteering – Toggle shows/hide animal steering information.
- gsWildlifeToggle: Toggle wildlife on a map
- gsWiperStateSet – Sets the wiper state for all vehicles
- gsWoodCuttingMarkerVisiblity – Enables/disables chainsaw woodcutting marker
- gsXMLGenerateSchemas – Generates xml schemas
- ListEntities – Print a detailed entity list
- listResources – Print detailed resource list
- parallelRenderingAndPhysics – Enable parallel rendering and physics
- q – Quits Application
- Application quit – Quits
- reloadAnimalConfiguration – Reload configuration data for animals in husbandires
- setAsymmetryFactor- Set CornetteShrank Asymmetry Factor [0..1]
- setBloomMagnitude: Sets bloom magnitude [0..1]
- setBloomThreshold: Sets the threshold for bloom-mask computation
- setCirrusCloudDensityScaling – Sets cirrus cloud coverage scaling factor
- setCirrusCloudVelocity – Sets cirrus cloud velocity
- setCloudBaseShapeScaling – Scales sampling position of base cloud shape texture
- setCloudErosionScaling – Scales sampling position of cloud erode texture
- setCloudNoiseVelocity – Sets Volumetric Noise Scroll-Velocity
- setCloudPrecipitation – Sets cloud precipitation coefficient [0 1]
- setCloudScatteringCoeff – Sets cloud scattering coefficient
- setDLSSQuality-Set DLSS Quality
- setDoFBlendWeight- X-fade distances d0, d1, d2
- setDoFBlurArea- DOF Blur Area. Top left (x,y), bottom right (x,y), x in [0 1]
- setDoFFarCoC – Set DoF far CoC radius
- setDoFNearCoC – Set DoF near CoC radius
- setDoFParams: DOF parameters, nearCocR and endNearBlurDist. farCocR. startFarBlurDist. endFarBlurDist.
- setFogPlaneHeight – Set fog plane top height [0..1000]
- setFogPlaneMieScaling – Scale fog plane mie scattering coefficient [0.001..1000]
- setHistogramLogLuminanceRange – Histogram Luminance Range [min max]
- setMSAA – Set MSAA
- setMieScaling – Scale mie scattering coefficient [0.001..1000]
- setMinMaxLuminanceAdaption – Luminance Adaption Range [min max]
- setMoonSizeScale – Scales Moon disc size
- setPostFxAA – Set Post Process Anti Aliasing
- setSSAOIntensity – SSAO intensity
- setSSAORadius: World Space Radius Size
- SetSSAOSamples – num samples in SSAO calculation [1..12]
- setSunBrightnessScale – Scales Sun brightness
- setSunSizeScale – Scales Sun disc size
- setTextureStreamingBehavior – Set texture streaming behavior
- setTextureStreamingPaused – Set texture streaming pause
- setVolumetricCloudVelocity – Sets Volumetric-Cloud Wind-Direction and -Velocity
- ShowFps – Show frames per second