God of War hits 30 in the 1080p at the end with AMD FSR 2.0 in the AMD Ryzen 6600H with Radeon 660M RDNA 2 iGPU

AMD Rembrandt is the latest generation mobile processing equipment. It features integrated graphics RDNA2 and AMD FidelityFX Super Resolution 2.0. This solution, which uses AMD FidelityFX super resolution 2.0 scaling technology, can be used to play games, even though it has limited power.

TechEpiphany, a YouTube channel, tested the Ryzen 5 6600H processor. This is a 6-core APU with 12threads built on the architecture Zen3+ and GPU Radeon660M.

The integrated GPU is a stripped down version of Radeon 680M. It has half the compute units, or 6 o’clock. This is even lower than the GPU’s Steam Deck RDNA2, with eight computing units. The APU can run stream processors of up to 1.9GHz. This is lower than the 2,4GHz version of 380M.

Despite these limitations Radeon 660M was able to produce 30 frames per second in the newest game. The latest version of the game received the full release of “God of War”.

Youtuber tested the game using FSR 2, Balanced, and Performance modes. They both provided thirty frames per seconds with occasional dips below that level in balanced mode.

According to the FSR 2.0 study I don’t believe that the video core shows a significant difference in performance based on the balance between performance and performance. It’s not surprising that the former is shown at 59% (635p), and the latter at 50% (540p).

AMD’s Radeon 660M is far below AMD recommended gaming requirements at 1080p using FSR 2.0 technology. This requires a Radeon RX5700 card. FSR 2.0 does not offer a significant performance boost for all GPUs. However, RDNA2 graphics solutions have become extremely popular among handheld console manufacturers. A technology allows all of the limitations of a low-powered gaming system, even at the most recent ginormous times.