Pathologic2 Achievements Guide – Road to 100% – All achievements are possible with these guides. Includes video guides, tips, and locations.
Pathologic 2 Achievements guide – Solutions
These are the accomplishments and what you need to do to achieve them.
- It’s over = Collect all trophies (Playstation only).
- Run = Complete Grief Rubin, Notkin and Lara’s quests before 20:00. Then, head to Lara’s house and find the quest marker.
- In Kind = Talk to the girl in Notkin’s warehouse who is sitting on the box. She’ll give toast and milk. You can then give the toast to her on Day 2 by giving her toast from your inventory.
- Carpetbagger = Day 1. After speaking to Rubin in his apartment, leaving, and speaking with the Soul-and-a-Halves again, reenter Rubin’s apartment and talk to the Bachelor.
- Fate no More = Allow the Haruspex’s attackers to kill your soul during the Day 1 dream.
- Heavenly Train = Talk to the children at the Station after 18:00 on Day 2 and later. They will show you how to summon the ghost train. Continue westward along the track and stop at the end to hear the train pass.
- We are Only Looking = In the Day 2 Door dream, turn around from your spawn point and talk to Measly or Thrush
- Rotten Tooth = Talk with Sticky on Day 5 for the quest to speak to the Stone Yard chemist. Talk to Victor and the Chemist. Next, speak with Victor about finding the house.
- Another Sky = Climb up the stairs to the Polyhedron on Day 10 or later.
- Farewell = You will be able to talk with Aglaya at 20:00 on Day 10. After 02:00 on Day 11, agree to flee with Aglaya and meet her at the train station. After the above events, walk back to the Town.
- One for all = Talk to Lara Grief, Stakh, and Stakh during Diurnal’s ending. The quests of each character must be completed during the game. They must also not succumb to the Sand Plague. Also, you must test the Panacea on Day 7, before the Inquisitor arrives. On Day 11, speak to Rubin at Station.
- No reflection = Talk to all reflections, even those of:
- Day 1: Grief
- Day 3: Aspity
- Day 6: Alexander & Katerina
- Day 10: Aglaya
- Day 10: Lara
- Oyun
- The Town
- L’appel du Vide = Get infected, and you will hear the Plague talk.
- Clockwork Save the game at the Cathedral by using an hourglass on the second level.
- Whee! = Day 10: Ascend the Polyhedron and leave the point marked with the origami crane at the top.
- Magic Lantern = Go to the Nutshell on Day 3 or later with one piece from your metal scrap. Fix the lantern.
- Victoria’s Trace = You will start to hear piano music in some houses around the Town starting on Day 4. Talk to the NPCs in these three houses.
- Use the Panacea to treat yourself.
- End of the Prologue = Start Day 1.
- Alarm Bell = Wait until the alarm bell rings at 19:00 on Day 3. The tolling will be faster if you try to visit the Bachelor.
- The Inquisitor = Reach 07:30 on Day 7.
- Commander = Reach Day 07:30
- Adam = Name the Albinos during the Abattoir dream of Day 10.
- Three Graces = Talk to Maria, Eva, and Anna during Days 4 through 6.
- More than Meat = Tell Big Vlad to close your shop at the Backbone Grocery, near the Town Hall on Day 6.
- Umbilical Cord = Talk to the children at the Train Station on Day 6. Select the dialogue option that suggests you may know someone who could help demolish the train tracks. Talk to Bad Grief and then meet him at midnight on the train tracks.
- Parcels for Life = Rescue two children from infected homes during Act 3 and bring them back to the Town Hall. To achieve this achievement, Anna Angel must still be alive and free from infection for Act 3.
- Tag = Deal with children twenty-seven
- Not A Dream = Complete the Abattoir quest on Day 9 with Living Blood in you inventory
- Nocturnal Final = On Day 11 burn the Inquisitor’s Orders or retrieve and wait until 22:00
- Diurnal Endering = Bring the Inquisitor to the Town Hall on Day 11. Destroy the Polyhedron and get blood from the Earth’s wound.
- Late = Inquisitor fails to retrieve orders before 22:00 on Day 11.
- Deal = Talk to the Fellow Traveller, accept his offer, and you will reach the end.
- Mute Curse = Beginning on Day 2, talk to Maria and Capella at The Nutshell. Clara will curse you behind the door if you leave the building.
- His Grace = Complete Grace’s quest on Day 7, allow Dora take Grace to safety, and then meet Grace in Peter’s loft.
- Wonder Bull = Buy the Bull on Day 1, and then speak with him on Day 11.
- Pantomimes = See every pantomime
- Big Heart = Talk to Zurkhen’s Big Chamber during the Abattoir quest day 9.
- Clear Conscience = Talk to a Kin member sitting outside the Termitary on Day 2 and agree to return their money. Aspity’s in the morning of Day 3. Talk to the Kin member and agree to return your money.
- Dream on = See all your Dreams in a Single Moment
- Time does not wait for anyone = Reach Day
- Time is cruel = Day 3.
- The Day has come and gone, but = Reach Day 4.
- Days get shorter = Reach Day
- Nights get shorter = Reach day 6.
- Seconds slip by your fingers = Reach day 7.
- The past is gone = Day 8.
- Soon you’ll run out of time = Reach Day 9
- Nothing will remain = Reach Day 10
- Time is over = Day 11.
- Imago = Complete the game without changing the difficulty slider from “Intended Drifficility.” (PC only).
Pathologic 2 Achievements guide – Descriptions
These are the achievements and descriptions you will need to complete the game.
- It’s over = Collect all pathologic 2 Trophies
- Run = We have no time to make any changes!
- In Kind = Repay kindness by kind
- Carpetbagger = Tell a friend about the Hippocratic Oath – and fail
- Fate No Further = Resist fate and face the consequences
- Heavenly Train – Try your hand at train-summoning
- We are only looking = Meet Measly & Thrush in a Dream
- Rotten Tooth = Locate a house that is suffering from an illness other than sand-pest.
- Another Sky = See another Sky
- No Reflection = Disperse All Reflections
- L’appel du Vide = Hear The Plague’s Voice
- Clockwork = Touch what creates time
- Whee! = Jump From the Polyhedron
- Magic Lantern = View the Town’s history on our walls
- Victoria’s Trace = Find the immortal soul
- Doctor’s Risk = Try the new serum for yourself
- Feel the flow of the time for the first-time
- Alarm Bell = Toll the alarm bell
- The Inquisitor = Watch the arrival of Aglaya Lililich
- The Commander = Watch the arrival of Alexander Block
- Adam = Name all tongue-tied and mutes
- Three Graces =?Why? What was the purpose and meaning of my life?
- More than Meat = Keep a record of your memories in a locked shop
- Umbilical Cord = Waiting with a friend until the next day comes
- Parcels for Life = Two children free from infected homes
- Tag = Deal with children twenty-seven
- Not a dream = Provide value to the outside world
- Nocturnal Endeavor = Protect monsters, wonders and the plague while reviving history
- Diurnal Endeing = Conserve the Town of Humanity and Warmth, Giving It a Future
- Late = Don’t be late for the end of your story
- Deal = Make an agreement with the Fellow Traveller to relieve death’s burden – and find out how much it cost you
- Mute Curse = Be cursed to be silent sometimes
- His Grace = Search Grace’s new home
- Wonder Bull = Wait until the bull speaks
- Pantomimes = See every pantomime
- Big Heart = Touch the Heart of the Town to get rid of the sand plague
- Clear Conscience = Get back what you don’t deserve
- Dream on = See all dreams, even those you don’t want
- Time is not waiting for anyone = Ticktock
- Time is cruel = Ticktock
- The life has become much shorter, but = tick-tock
- Days becomer = Ticktock
- Nights get shorter = Ticktock
- Seconds slip by your fingers = tick-tock
- The past is gone = Ticktock
- Soon you’ll run out of time = tick-tock
- And Nothing will remain = tick-tock
- Time is over = Ticktock
- Imago = Complete the game at the intended difficulty
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