Dead Cells Biomes Map Version 2.7 – The most up-to-date high-quality map that includes all the information you need to discover in this Playdigious game
Dead Cells Biomes Map – Version 2.7
Simply click on the map in order to increase its size and then again for a zoom. The map is extremely large however it’s in high-quality which means you shouldn’t have any issues finding even the smallest details.
- Enemies: Zombies, Shieldbearers, Grenadiers, Undead Archers
- Rancid Rats, Knife Throwers (replaces Undead Archers), Oven Knights
- Inquisitors, Demolishers
- Rampagers
- Failed Experiments
- Exits: Promenade of the Condemned
- Toxic Sewers
- Dilapidated Arboretum
Second Stages Biomes
Promenade of the Condemned
- Enemies: Zombies, Grenadiers, Runners, Bats, Protectors
- Kamikazes
- Dark Trackers
- Bombardiers (Replaces Grenadiers)
- Failed Experiments (Replaces Dark Trackers)
- Exits: Ramparts
- Prison Depths
- Ossuary
- Morass of the Banished
Toxic Sewers
- Enemies: Zombies, Scorpions, Disgusting Worms, Undead Archers, Kamikazes, Rancid Rats
- Grenadiers (Replaces Undead Archers)
- Buzzcutters
- Rampagers (Replaces Zombies)
- The Festering Zombies (Replaces Grenadiers) Corpse Worms, Festering Zombies (spawned by Festering Zombies)
- Exits: Ramparts
- Corrupted Prison
- Ancient Sewers
Dilapidated Arboretum
- Enemies: Yeeters, Jerkshrooms, Thornies, Zombies, Bats
- Impalers
- Kamikazes (Replaces Bats)
- Rampagers (Replaces Zombies)
- Buzzcutters
- Exits: Morass of the Banished, Ramparts
- Prison Depths
Prison Depths
- Invaders Zombies undead Archers, Slashers, Maskers, Hammers, Sewer Flies (spawned from Hammers), Kamikazes, Lacerators
- Knife Throwers (Replaces Undead Archers)
- Rampagers (Replaces Zombies)
- Exits: Ossuary, Morass of the Banished
- Ancient Sewers
Corrupted Prison
- Enemies: Slammers, Shockers, Bats, Grenadiers, Zombies, Rancid Rats, Toxic Miasmas
- Protectors (Replaces Shockers)
- Weirded Warriors, Dark Trackers (Replaces Zombies)
- Inquisitors (Replaces Grenadiers)
- Bombers (Replaces Dark Trackers)
- Exits: Ancient Sewers
- Ramparts
Third Stages Biomes
Ramparts
- Enemies: Zombies, Undead Archers, Buzzcutters, Inquisitors, Sweepers, Shieldbearers
- Weirded Warriors, Slashers, Demolishers (replaces Undead Archers)
- Oven Knights (Replaces Shieldbearers)
- Rampagers (Replaces Zombies)
- Cannibals (Replaces Slashers)
- Exits: Black Bridge
- Insufferable Crypt
Ancient Sewers
- The enemies: Zombies, Festering Zombies, Corpse Worms (spawned from Festering Zombies) Shieldbearers Disgusting Worms, Kamikazes, Impalers Sewer’s Tentacles
- Failed Experiments (Replaces Zombies)
- Exit: Insufferable Crypt
Ossuary
- Enemies: Zombies, Grenadiers, Slashers, Shockers, Thornies, Spawners, Corpse Juices (spawned from Spawners)
- Inquisitors
- Bombers (Replaces Grenadiers)
- Dark Trackers (Replaces Zombies)
- Bombardiers (Replaces Bombers)
- Exit: Black Bridge
Morass of the Banished
- Enemies: Banished, Blowgunners, Giant Ticks, TBS Weaver Worms, Cleavers, Slashers
- Dark Trackers
- Rampagers (Replaces Dark Trackers)
- Maskers
- Exit: Nest
First Bosses
Black Bridge
- Exits: Stilt Village, Fractured Shrines
- Slumbering Sanctuary
Insufferable Crypt
- Exits: Slumbering Sanctuary
- Graveyard
Nest
- Exits: Stilt Village, Fractured Shrines
- Graveyard
Fourth Stages Dead Cells Biomes Map
Stilt Village
- Allies: Festering Zombies, Corpse Worms (spawned from Festering Zombies), Weaver Worms Pirate Captains Zombies, Kamikazes, Weirded Warriors
- Demolishers
- Bombers
- Rampagers (Replaces Zombies)
- Failed Experiments
- Exits: Clock Tower, Undying Shores (requires getting to at the Undying Shores via the Fractured Shrines by wearing the Cultist Outfit at least once)
- Forgotten Sepulcher
Slumbering Sanctuary
- Enemies:
- Before activating the AT switch before activating AT switch: Zombies and Catchers Maskers and Casters
- Cannibals
- After activating the AT switch: Grenadiers Protectors Kamikazes, Golems, Oven Knights and Dancers
- Bombardiers (Replaces Grenadiers)
- Rampagers
- Demons (Replaces Inquisitors)
- Before activating the AT switch before activating AT switch: Zombies and Catchers Maskers and Casters
- Exits: Clock Tower, Forgotten Sepulcher
- Cavern RotG (The giant RotG must have been killed at minimum once)
Graveyard
- Invaders Swarm Zombies and Corpse Flies (spawned out of Swarm Zombies) Bats, Inquisitors, Catchers, Kamikazes, Maskers, Rancid Rats
- Protectors
- Bombers (Replaces Bats)
- Cannibals
- Exits Forgotten Sepulcher, Cavern (requires the Cavern Key at the initial Exit), Undying Shores Exits: FF
Fractured Shrines
- Enemies: Myopic Crows, Stone Wardens, Cold Blooded Guardians, FF Slashers, inquisitors, Zombies, Grenadiers, Undead Archers
- Shockers
- Bombardiers (Replaces Grenadiers)
- Bombers (Replaces Zombies)
- Catchers (Replaces Undead Archers)
- Exits Unending Shores Exits: Undying Shores (requires to wear the Cultist Outfit for the first exit), Clock Tower
- Forgotten Sepulcher (in the way up to The Clock Tower)