Strange Horticulture All Endings Guide – Thum. Elderphinium. Gilded Dendra. Swiftsnare. Solomon’s Sceptre. Solomon’s Fingers. Solomon’s Sceptre. Bishop’s Parasol. Devil’s Nightcap.
We will detail the conditions of each path below. There are four ways to reach your endings. There are two possible endings for each path, depending on which plant you give Thea at Day 5.
Strange Horticulture All Endings- Path I
There is always a path, but there are a few steps to get to the end.
- Day 16: After Verona Green calls the shop, head to the ritual site
- Place the five plants in the riddle into the slot (any order).
Ending I – Thum
- End of Day 15: Give Thea Widow Her Woe
Ending II – Elderphinium
- End of Day 15: Give thea Dead Man’s Fingers
Strange Horticulture All Endings Path II
Path Conditions
- Day 4: Give Faye Swift the Candlewood.
- Day 13: Simone Green to the Lisle de Neptune
A few actions are required to complete the endings:
- Day 16: Verona Green makes a call at the shop. Go to The Daughters Stone circle.
- With the Swiftsnare, immobilise Faye Swift.
- Drink the Elixir Of Control (Farmer’s Worry, Solomon’s Sceptre and Witch Phygg).
Ending III – Gilded Dendra
- End of Day 15: Give Thea Widow Her Woe
Ending IV – Swiftsnare
- End of Day 15: Give thea Dead Man’s Fingers
Strange Horticulture All Endings-Path III
Conditions for Path
- Day 4: Supply Faye Swift with Candlewood
- Day 13: Give Simone Green the Lisle de Neptune
A few actions are required to complete the endings:
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- Day 16: Verona Green makes a call at the shop. Go to The Daughters Stone circle.
- Faye Swift, the Elixir Of Control (Farmer’s Worry, Solomon’s Sceptre and Witch Phygg)
Ending V – Dead Man’s Fingers
- End of Day 15: Give thea Dead Man’s Fingers
Ending VI – Solomon’s Sceptre
- End of Day 15: Give Thea Widow Her Woe
Strange Horticulture All Endings Path IV
Conditions for Path
- Day 6: At the request of Ennis Alford, go to Sadgill with the St John’s Poppy.
- Day 12: Give Forest Vair the Lesser Merrydock.
A few actions are required to complete the endings:
- Day 16: After Verona Green arrives at the shop, head to the Swinside stone circle.
- Donate the Dendrew’s Elixir (Bishop’s Parasol, Pennybell and Witch Phygg) the cultists.
Ending VII – Bishop’s Parasol
- End of Day 15: Give thea Dead Man’s Fingers
Ending VIII – Devil’s Nightcap
- End of Day 15: Give Thea Widow Her Woe
This is how you can achieve the 8 endings in the game. We hope you found this guide useful and that you have achieved all of them.