Super Metroid Cheats SNES Super Nintendo – Crystal Flash, Moon Walk and more than 100 Game Genie codes and cheats
Super Metroid Cheats SNES – Crystal Flash
Effect: You’ll refill your energy tank, while sacrificing your weapons to gain health
The requirements to use the Crystal Flash:
- Health: 49 or less.
- More than 10 Missiles.
- 10-plus Super Missiles.
- 11 . or greater Power Bombs.
The Moving:
- Choose one of the Power Bomb and use the Morphing Ball
- Hold and press L + R down, X, and L on the D-pad
Super Metroid Cheats SNES Moon Walk
Effect: Shoot on while walking backwards
The requirements required for Moon Walk: Option Mode > Special Settings Mode Switch Moon Walk to On
The Step: Press the opposite direction of the D-pad you are facing.
Super Metroid Cheats SNES – Game Genie Codes
Best Game Genie Codes
This code requires a GameGenie Device You can utilize the Game Genie Device using SNES or an emulator:
Master Code
FA68-4760
DD6A-C7D
- Infinite Missiles: Genie Code > C288-C5A7
- Invincibility against enemies: Genie Code > C225-3005
- Infinite Super Bombs: Genie Code > 3CA4-450D
- Infinite Super Missiles: Genie Code > C28A-C9D7
- Skip intro and begin on Planet Zebes when starting a new game: Genie Code > DD38-C4A8
- Create a space where you like when you load the game
(press left in the screen of maps to choose the starting point): Genie Code > 6DCC-47A1 + DDCF-4461 - Start with Hyper Gun Genie Code > 62C5-14A6
- Super jumps don’t drain energy: Genie Code > C22A-456D
More Game Genie Codes
- Master Code must be on
FA68-4760
DD6A-C7DF
Take note that you must make use of this code along in conjunction with the other codes, or else you could erase the game you saved. - Skip Intro And Start On Planet Zebes When Starting A New Game
DD38-C4A8 - Select Area when loading a Game (Press Right on the Map Screen to Select)
DDCF-4461
6DCC-47A1 - No energy loss from enemies
C225-3005 - Super Jumps Don’t Drain Energy
C22A-456D - Near Infinite Missiles
C288-C5A7 - Almost Infinite Super Missiles
C28A-C9D7 - Almost Infinite Super Bombs
3CA4-450D - Start By Putting Hyper Gun In Stock
62C5-14A6 - Start with about 500 Energy Tanks
E7D7-FAAD
DFD7-FA6D - Start with approximately 700 Energy Tanks
88D7-FAAD
D4D7-FA6D - Start with about 1000 Energy Tanks
35D7-FAAD
D7D7-FA6D - Start with about 1200 Energy Tanks
CED7-FAAD
D0D7-FA6D - Start with about 1500 Energy Tanks
28D7-FAAD
D9D7-FA6D - Max Missiles = 10
- DCD7-F26D
- Max Missiles = 25
FBD7-F26D - Max Missiles = 50
74D7-F26D - Max Missiles = 75
08D7-F26D - Max Missiles = 100
10D7-F26D - Max Missiles = 125
52D7-F26D - Max Missiles = 150
B1D7-F26D - Max Missiles = 175
CED7-F26D - Max Missiles = 200
A6D7-F26D - Max Super Missiles = 5
D9D7-F36D - Max Super Missiles = 10
DCD7-F36D - Max Super Missiles = 25
FBD7-F36D - Max Super Missiles = 50
74D7-F36D - Max Super Bombs = 5
D9D7-FE6D - Max Super Bombs = 10
DCD7-FE6D - Max Super Bombs = 25
FBD7-FE6D - Max Super Bombs = 50
74D7-FE6D - Set Hours Played To 0 (For Better Ending)
DDD0-FE6D - Add Charge Beam
FDDF-F2AD - Get Wave Beam
DFDF-F26D - Find Wave Beams and Ice
D7DF-F26D - Get Ice, Wave, And Spazer Beam
D5DF-F26D - Get Ice, Wave, Spazer, And Plasma Beams
DEDF-F26D - Add Ball
D0DF-FA6D - Add Ball and Varia Suit
D9DF-FA6D - Add Ball, Varia Suit, Spring Ball
D5DF-FA6D - Add Ball, Varia Suit, Spring Ball, Gravity Suit
45DF-FA6D - Add Ball, Varia Suit, Spring Ball, Screw Attack Suit, Gravity Suit
4EDF-FA6D - Add Bomb
FDDF-FAAD - Include X-Ray
6DDF-FAAD
6DDF-FA0D - Add X-Ray and Grapple
ADDF-FAAD
ADDF-FA0D - Include X-Ray and Bomb
BDDF-FAAD
BDDF-FA0D - Add an X-Ray Grapple, Bomb
2DDF-FAAD
2DDF-FA0D - Add Bomb and Hi-Jump Boots
FFDF-FAAD - Add Bomb, Hi-Jump Boots, and Speed Boots
7FDF-FAAD - The Bomb is added, All Boots
77DF-FAAD - Add All Boots bomb, Grapple, X-Ray
E7DF-FAAD
E7DF-FA0D - Crateria is Already Mapped
EED9-93DD - Brinstar Is Already Mapped Out
EED9-930D - Norfair Is Already Mapped Out
EED9-936D - The Wrecked Ship is Already Mapped Out
EED9-93AD - Maridia is Already Mapped Out
EED9-9EDD - The Tourian is Already Mapped Out
EED9-9E0D - Switching Areas Fill Map
CE6B-1FAF
D76B-146F - Max Missile Number is extremely high
EED7-F2AD - The Max Super Missile Number is extremely high
EED7-F3AD - The Max Super Bomb number is extremely high
EED7-FEAD - Shoot Regular Missiles and Your Super Missiles will go down When you shoot, there are Zero Super Missiles and You’ll be able to gain hundreds of Super Missiles
8D88-C5A7 - Drop a Power Bomb, and You’ll Gain Hundreds
38A4-450D - Select Missile for a A Strange Crossing Between Missiles, Normal Beam and The Beam. Beam
CE88-C5A7
Be aware that only the wave part of the attack injures enemies. - Change The Beam to Save-Slot A
D?6F-F20D - Infinite Missile and Super Missile Code
A18E-C967 - View Backgrounds with the X-Ray Scope
12BC-44A7 - White X-Ray Beam (See the Hidden Paths Easy)
CEB7-CF6D - Get Hyper Beam After Using X-Ray Scope
5122-1100 - The X-Ray Beam is a permanent fixture when used The Beam Lasts Forever, However Samus can still turn left and Right
0F27-C1D0 - The use of X-Rays creates a blue Background
9A2A-C1D0 - Don’t let your power go down the drain after the Horizontal Super Jump
C224-110D - Don’t let your power go down the drain after the Diagonal Super Jump
C22E-450D - Diagonal Super Jump Fly horizontally
C223-45AD - Perform a spinning jump to The Left Or Right and Samus will continue spinning in The Air.
43B8-416D - Perform a Spinning Jump to the Left or Right, and Samus will continue to spin in The Air (Slightly different)
56B0-450F - Very slow Fall In The Air
DFBC-C067 - A Spinning Jump To the Right or Left is super Quick
1AB5-3567 - A Spinning Jump Causes Samus To Continue Spinning All Night Long
A237-1001 - Huge Jump Ability
DFBC-C067
DDBC-C567 - New Game featuring 3 Energy Tanks
DF8A-67A0 - New Game featuring 13 Energy Tanks
D98A-67A0 - New Game featuring 25 Super Missiles
FB83-6DD0 - New Game featuring 50 Super Missiles
7483-6DD0 - New Game featuring 99 Super Missiles
1783-6DD0 - The game is new with the addition of 25 power bombs.
FB83-6400 - New Game featuring 50 Power Bombs
7483-6400 - New Game featuring 99 Power Bombs
1783-6400 - Small Energy Pick-Ups Can restore 25 Energy Points
FBE8-D7F6 - Small Energy Pick-Ups will Bring back 99 Energy Points
17E8-D7F6 - Large Energy Pick-Ups Can Bring back 50 Energy Points
74EA-D426 - Large Energy Pick-Ups Can Bring back 99 Energy Points
17EA-D426 - Missile Pick-Ups are worth 10 Missiles
DCE3-D496 - Missile Pick-Ups are worth 50 Missiles
74E3-D496 - Super Missile Pick-Ups Are Worth 5 Super Missiles
D9EE-D4F6 - Super Missile Pick-Ups Are Worth 25 Super Missiles
FBEE-D4F6 - Power Bomb Pick-Ups Can Be worth 5 Power Bombs
D9E2-D4B6 - Power Bomb Pick-Ups Can Be Valued at 25 Power Bombs
FBE2-D4B6 - Samus Dies In One Hit
8F25-3005 - Shoot Beam To Break Up invisible mid-air blocks (Strange)
C3CA-19FD - Shoot Beam to Right In A Wall for a Missile-type Impact
A4C5-C007 - Strange Effects on the Brightness of The Screen
F46A-C4AC - Look Around Your Borders Of The Screen
55BC-C567 - It reveals the entire map in All Areas And Colors It Pink
336B-146F - Run to the Left and You can Charge The Space Jump While Not Leaving The Area (Run in a straight line)
DEB1-356D - Run Much More Faster
09BC-350F - Select Any Area While Loading A saved game (Alternate Version)
DE6D-4FDD - Red Superbomb Explosion
6FB6-CFAD - Screens are pixelized when entering different rooms
9123-C7DC - Make A Missile Super-Fast, and The Menu Bar At the Highest Of The Screen Will Vanish
108F-40DD - When You land from a Jump or Walk on an uneven Terrain, The Screen will scroll downwards
2BCD-1F64 - Screen Scrolls Left
A9C8-C7AF - Game is much more responsive However, it can sometimes glitch or freeze
4560-3FDD - Screens flicker a lot, and Also Does Other Strange Things
DEB6-4D04 - Samus has Underwater Animations (Bubbles) In Areas Without Water
9866-406D