Super Metroid Cheats SNES – Super Nintendo

Super Metroid Cheats SNES Super Nintendo – Crystal Flash, Moon Walk and more than 100 Game Genie codes and cheats

 

Super Metroid Cheats SNES – Crystal Flash

Effect: You’ll refill your energy tank, while sacrificing your weapons to gain health

 

The requirements to use the Crystal Flash:

  • Health: 49 or less.
  • More than 10 Missiles.
  • 10-plus Super Missiles.
  • 11 . or greater Power Bombs.

The Moving:

  1. Choose one of the Power Bomb and use the Morphing Ball
  2. Hold and press L + R down, X, and L on the D-pad

Super Metroid Cheats SNES Moon Walk

Effect: Shoot on while walking backwards

The requirements required for Moon Walk: Option Mode > Special Settings Mode Switch Moon Walk to On

The Step: Press the opposite direction of the D-pad you are facing.

 

Super Metroid Cheats SNES – Game Genie Codes

Best Game Genie Codes

This code requires a GameGenie Device You can utilize the Game Genie Device using SNES or an emulator:

Master Code

FA68-4760
DD6A-C7D

  • Infinite Missiles: Genie Code > C288-C5A7
  • Invincibility against enemies: Genie Code > C225-3005
  • Infinite Super Bombs: Genie Code > 3CA4-450D
  • Infinite Super Missiles: Genie Code > C28A-C9D7
  • Skip intro and begin on Planet Zebes when starting a new game: Genie Code > DD38-C4A8
  • Create a space where you like when you load the game
    (press left in the screen of maps to choose the starting point): Genie Code > 6DCC-47A1 + DDCF-4461
  • Start with Hyper Gun Genie Code > 62C5-14A6
  • Super jumps don’t drain energy: Genie Code > C22A-456D

More Game Genie Codes

  1. Master Code must be on
    FA68-4760
    DD6A-C7DF
    Take note that you must make use of this code along in conjunction with the other codes, or else you could erase the game you saved.
  2. Skip Intro And Start On Planet Zebes When Starting A New Game
    DD38-C4A8
  3. Select Area when loading a Game (Press Right on the Map Screen to Select)
    DDCF-4461
    6DCC-47A1
  4. No energy loss from enemies
    C225-3005
  5. Super Jumps Don’t Drain Energy
    C22A-456D
  6. Near Infinite Missiles
    C288-C5A7
  7. Almost Infinite Super Missiles
    C28A-C9D7
  8. Almost Infinite Super Bombs
    3CA4-450D
  9. Start By Putting Hyper Gun In Stock
    62C5-14A6
  10. Start with about 500 Energy Tanks
    E7D7-FAAD
    DFD7-FA6D
  11. Start with approximately 700 Energy Tanks
    88D7-FAAD
    D4D7-FA6D
  12. Start with about 1000 Energy Tanks
    35D7-FAAD
    D7D7-FA6D
  13. Start with about 1200 Energy Tanks
    CED7-FAAD
    D0D7-FA6D
  14. Start with about 1500 Energy Tanks
    28D7-FAAD
    D9D7-FA6D
  15. Max Missiles = 10
  16. DCD7-F26D
  17. Max Missiles = 25
    FBD7-F26D
  18. Max Missiles = 50
    74D7-F26D
  19. Max Missiles = 75
    08D7-F26D
  20. Max Missiles = 100
    10D7-F26D
  21. Max Missiles = 125
    52D7-F26D
  22. Max Missiles = 150
    B1D7-F26D
  23. Max Missiles = 175
    CED7-F26D
  24. Max Missiles = 200
    A6D7-F26D
  25. Max Super Missiles = 5
    D9D7-F36D
  26. Max Super Missiles = 10
    DCD7-F36D
  27. Max Super Missiles = 25
    FBD7-F36D
  28. Max Super Missiles = 50
    74D7-F36D
  29. Max Super Bombs = 5
    D9D7-FE6D
  30. Max Super Bombs = 10
    DCD7-FE6D
  31. Max Super Bombs = 25
    FBD7-FE6D
  32. Max Super Bombs = 50
    74D7-FE6D
  33. Set Hours Played To 0 (For Better Ending)
    DDD0-FE6D
  34. Add Charge Beam
    FDDF-F2AD
  35. Get Wave Beam
    DFDF-F26D
  36. Find Wave Beams and Ice
    D7DF-F26D
  37. Get Ice, Wave, And Spazer Beam
    D5DF-F26D
  38. Get Ice, Wave, Spazer, And Plasma Beams
    DEDF-F26D
  39. Add Ball
    D0DF-FA6D
  40. Add Ball and Varia Suit
    D9DF-FA6D
  41. Add Ball, Varia Suit, Spring Ball
    D5DF-FA6D
  42. Add Ball, Varia Suit, Spring Ball, Gravity Suit
    45DF-FA6D
  43. Add Ball, Varia Suit, Spring Ball, Screw Attack Suit, Gravity Suit
    4EDF-FA6D
  44. Add Bomb
    FDDF-FAAD
  45. Include X-Ray
    6DDF-FAAD
    6DDF-FA0D
  46. Add X-Ray and Grapple
    ADDF-FAAD
    ADDF-FA0D
  47. Include X-Ray and Bomb
    BDDF-FAAD
    BDDF-FA0D
  48. Add an X-Ray Grapple, Bomb
    2DDF-FAAD
    2DDF-FA0D
  49. Add Bomb and Hi-Jump Boots
    FFDF-FAAD
  50. Add Bomb, Hi-Jump Boots, and Speed Boots
    7FDF-FAAD
  51. The Bomb is added, All Boots
    77DF-FAAD
  52. Add All Boots bomb, Grapple, X-Ray
    E7DF-FAAD
    E7DF-FA0D
  53. Crateria is Already Mapped
    EED9-93DD
  54. Brinstar Is Already Mapped Out
    EED9-930D
  55. Norfair Is Already Mapped Out
    EED9-936D
  56. The Wrecked Ship is Already Mapped Out
    EED9-93AD
  57. Maridia is Already Mapped Out
    EED9-9EDD
  58. The Tourian is Already Mapped Out
    EED9-9E0D
  59. Switching Areas Fill Map
    CE6B-1FAF
    D76B-146F
  60. Max Missile Number is extremely high
    EED7-F2AD
  61. The Max Super Missile Number is extremely high
    EED7-F3AD
  62. The Max Super Bomb number is extremely high
    EED7-FEAD
  63. Shoot Regular Missiles and Your Super Missiles will go down When you shoot, there are Zero Super Missiles and You’ll be able to gain hundreds of Super Missiles
    8D88-C5A7
  64. Drop a Power Bomb, and You’ll Gain Hundreds
    38A4-450D
  65. Select Missile for a A Strange Crossing Between Missiles, Normal Beam and The Beam. Beam
    CE88-C5A7
    Be aware that only the wave part of the attack injures enemies.
  66. Change The Beam to Save-Slot A
    D?6F-F20D
  67. Infinite Missile and Super Missile Code
    A18E-C967
  68. View Backgrounds with the X-Ray Scope
    12BC-44A7
  69. White X-Ray Beam (See the Hidden Paths Easy)
    CEB7-CF6D
  70. Get Hyper Beam After Using X-Ray Scope
    5122-1100
  71. The X-Ray Beam is a permanent fixture when used The Beam Lasts Forever, However Samus can still turn left and Right
    0F27-C1D0
  72. The use of X-Rays creates a blue Background
    9A2A-C1D0
  73. Don’t let your power go down the drain after the Horizontal Super Jump
    C224-110D
  74. Don’t let your power go down the drain after the Diagonal Super Jump
    C22E-450D
  75. Diagonal Super Jump Fly horizontally
    C223-45AD
  76. Perform a spinning jump to The Left Or Right and Samus will continue spinning in The Air.
    43B8-416D
  77. Perform a Spinning Jump to the Left or Right, and Samus will continue to spin in The Air (Slightly different)
    56B0-450F
  78. Very slow Fall In The Air
    DFBC-C067
  79. A Spinning Jump To the Right or Left is super Quick
    1AB5-3567
  80. A Spinning Jump Causes Samus To Continue Spinning All Night Long
    A237-1001
  81. Huge Jump Ability
    DFBC-C067
    DDBC-C567
  82. New Game featuring 3 Energy Tanks
    DF8A-67A0
  83. New Game featuring 13 Energy Tanks
    D98A-67A0
  84. New Game featuring 25 Super Missiles
    FB83-6DD0
  85. New Game featuring 50 Super Missiles
    7483-6DD0
  86. New Game featuring 99 Super Missiles
    1783-6DD0
  87. The game is new with the addition of 25 power bombs.
    FB83-6400
  88. New Game featuring 50 Power Bombs
    7483-6400
  89. New Game featuring 99 Power Bombs
    1783-6400
  90. Small Energy Pick-Ups Can restore 25 Energy Points
    FBE8-D7F6
  91. Small Energy Pick-Ups will Bring back 99 Energy Points
    17E8-D7F6
  92. Large Energy Pick-Ups Can Bring back 50 Energy Points
    74EA-D426
  93. Large Energy Pick-Ups Can Bring back 99 Energy Points
    17EA-D426
  94. Missile Pick-Ups are worth 10 Missiles
    DCE3-D496
  95. Missile Pick-Ups are worth 50 Missiles
    74E3-D496
  96. Super Missile Pick-Ups Are Worth 5 Super Missiles
    D9EE-D4F6
  97. Super Missile Pick-Ups Are Worth 25 Super Missiles
    FBEE-D4F6
  98. Power Bomb Pick-Ups Can Be worth 5 Power Bombs
    D9E2-D4B6
  99. Power Bomb Pick-Ups Can Be Valued at 25 Power Bombs
    FBE2-D4B6
  100. Samus Dies In One Hit
    8F25-3005
  101. Shoot Beam To Break Up invisible mid-air blocks (Strange)
    C3CA-19FD
  102. Shoot Beam to Right In A Wall for a Missile-type Impact
    A4C5-C007
  103. Strange Effects on the Brightness of The Screen
    F46A-C4AC
  104. Look Around Your Borders Of The Screen
    55BC-C567
  105. It reveals the entire map in All Areas And Colors It Pink
    336B-146F
  106. Run to the Left and You can Charge The Space Jump While Not Leaving The Area (Run in a straight line)
    DEB1-356D
  107. Run Much More Faster
    09BC-350F
  108. Select Any Area While Loading A saved game (Alternate Version)
    DE6D-4FDD
  109. Red Superbomb Explosion
    6FB6-CFAD
  110. Screens are pixelized when entering different rooms
    9123-C7DC
  111. Make A Missile Super-Fast, and The Menu Bar At the Highest Of The Screen Will Vanish
    108F-40DD
  112. When You land from a Jump or Walk on an uneven Terrain, The Screen will scroll downwards
    2BCD-1F64
  113. Screen Scrolls Left
    A9C8-C7AF
  114. Game is much more responsive However, it can sometimes glitch or freeze
    4560-3FDD
  115. Screens flicker a lot, and Also Does Other Strange Things
    DEB6-4D04
  116. Samus has Underwater Animations (Bubbles) In Areas Without Water
    9866-406D